Thanks for the info so far. I'd definitely max and transform Vanille's Belladonna Wand it isn't super important to max the resulting Malboro Wand but you can do so if you are wealthy. Light is great on offense in this chapter and it is nice to supplement that. Both of them are very good at stage 9. That's a lot of gil to invest at this point, but you'll be set up for the best gil farming in the game at the start of Chapter 13 if you want to get it back.
User Info: Lacrymosa Your coms weapons are more important than those that arent coms. You really dont need to max hopes weapons during the story. Lightning and Fang are most important. Belladonna wand is an exception, it makes her debuffs stick better.
If you use sazh then you may want Rigels maxed. User Info: tiornys. Hope can easily open the COM role sometime during chapter 11, and we highly recommend doing so. It costs a mere CP for Ruin. When destrian recommends upgrading Hope's Hawkeye, I believe he is doing so with the expectation that Hope's COM role will be available.
I am definitely expecting that. A weapon for Sazh is good if you plan on using him at stage 9, but with an approach this proactive, there isn't much reason to do so. It doesn't seem worth it to spend a lot of gil on Sazh when it only really helps for half of Chapter 11, and doesn't help nearly as much as the upgrades for Light and Vanille. User Info: Angelalex How to get: There are many ways to get the Whistlewind Scarf.
You can also get it from Moogleworks starting Ch. Called an EXP Egg on other Final Fantasy titles, this item will double the amount of CP your entire party gains per fight, halving the time it takes to level up.
Not only does it recharge your ATB gauge whenever you down an enemy, but the Gestalt synth group will provide a chance of Random: Instant Chain. The Aurora Scarf will give you a full ATB gauge at the start of battle, letting you take control of the situation fast and decisively.
How to get: The Aurora Scarf can only be obtained by upgrading a Whistlewind Scarf and using a Rhodocrosite as a transformation catalyst. The Genji Glove has been a thing since the original Final Fantasy. Was this guide helpful? YES NO. In This Wiki Guide.
In Final Fantasy XIII, players will embark on a journey through the cityworld of Cocoon and the outerworld of Pulse, encountering and fighting alongside a diverse group of allies.
Mild Language, Violence, Suggestive Themes. Release Date. Bethesda Has an Idea for Fallout 5. This means that Snow tends to require fairly balanced weaponry if you wish to make use of all of his capabilities. Nonetheless, one can be forgiven for focusing on strength for Snow, as he will likely be a Commando and a Sentinel more often than he'll be a Ravager. As a result, I'm counting out the Feymark , as it makes him a useless Commando, and the Sacrificial Circle , because it will greatly lower his capability as a Sentinel due to dropping his HP.
The Umbra is too situational with its Improved Ward special property to be worth the lowered stats, as is the Paladin. Frankly, Snow is survivable enough as it is, and he doesn't need to sacrifice strength and magic to improve that. It lacks special properties, but it's his most balanced and reliable weapon. As a result, it's a great choice for Snow to keep throughout the game. This is a great weapon for a Commando or Sentinel Snow, but it will limit him as a Ravager to being most effective with elemental strikes.
It has the balance of the Wild Bear but lower overall stats; however, it has the Critical: Power Surge ability, which will greatly increase Snow's stats when his HP reaches critical levels.
This makes it an interesting choice for Snow. It might just be worth it, especially if Snow isn't your party leader, so give it a try for yourself. Hope Hope is the best Medic in the game , winning out over Vanille due to a higher potential magic stat and his superiority in other roles. He is also the second-best Ravager as mentioned in the Lightning section: he is the only character who receives Firaga, Blizzaga, Thundaga, Aeroga, and Waterga all together. This makes him the best magic-based Ravager, but he lacks elemental strikes, which makes him less useful against magic-resistant enemies.
He is also the second-best Synergist , losing out to Sazh only because he learns Haste late and cannot learn Vigilance. As a result, Hope has absolutely no need for strength. That means we can count out any of his weapons that sacrifice anything at all for increased strength; this includes the Airwing and the Simurgh.
Hope also has the absolute lowest HP of any character, by quite a bit, which makes the HP sacrifice of the Malphas an unwise trade-off. As he is such a good Ravager, Alicanto is a waste, due to Stagger Lock. Ninurta lacks any distinguishing qualities whatsoever except for balanced stats, and as stated before, Hope doesn't need balance, he needs magic.
This leaves the following: The Hawkeye is for pure magical power. In my opinion, this is the most important thing for Hope to have, which makes the Hawkeye the best weapon choice for Hope. It lacks special properties, but it's hard to ignore just how much this boosts his already-high magic stat.
Its second tier form, the Eagletalon, gives him a whopping magic, and that's only second tier. I don't personally think it offsets the difference in magic from the Hawkeye, but it remains a great choice. Vanille Vanille is the best Saboteur in the game , winning out over Fang due to increased magic and the Death spell. She also makes a fantastic Ravager and Medic, though Hope outshines her in both roles. As a Ravager, she lacks some of Hope's versatility, as the only third tier elemental spells she learns are Firaga and Blizzaga, and as a Medic, she has lower magic, and thus less healing power, than Hope.
As she will likely spend a lot of time as a Ravager if she is in your group, the Stagger Lock on the Heavenly Axis is unfortunate. Mistilteinn is interesting, as it will increase her strength and magic if an ally is KO'd, but as you'd likely rather avoid a KO, especially if Vanille isn't your party leader, I'm going to leave it out. If your Vanille is all about magical power, you can't go wrong with this one. However, Vanille, like Lightning, has some of the best special properties to her weapons, so the Pearlwing Staff is less than ideal for Vanille.
It has much lower stats than her other weapons, though. Why is it here? It has a very interesting synthesis group: High HP. That means that she can somewhat make up for the Healer's Staff's weakness simply by keeping herself healed and wearing the right accessories!
Nonetheless, this may lock you into certain accessories, limiting her versatility. Combine that with its quite decent magic stats, and the Belladonna Wand shines as the best possible weapon for Vanille. Plus, this weapon's second form, the Malboro Wand, is necessary if you wish to use Death to get the Growth Egg early and farm Adamantoises. Fang Fang is the best Commando in the game , winning out over Snow because of her incredibly high strength and the massive strength bonus she can get from her weapons.
Fang is also a very capable Saboteur and the second-best Sentinel, losing to Snow because he has so much more HP than she does. Surprisngly enough, once she has access to her non-innate roles, Fang is a very good Ravager.
She gets all of the elemental strikes, as well as Waterga and Aeroga. Simply put, Fang is a fantastic character all around. As you might expect, this makes choosing a weapon for her difficult.
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